A Visual History of the Internet

1 May, 2009

A little Friday fun for you: a lovely animation about the history of the internet, via my friends at Cognac.


Who Wants to Speak?

20 April, 2009

I’ve been doing some work as a host/facilitator for my friends at The People Speak this month, and in timely fashion they’ve just released a video of their recent Who Wants to Be? event at the Unicorn Theatre.

The People Speak are the funkiest events company in London. They produce democratic gameshows and innovative event technologies to get audiences genuinely engaged in discussions. Co-founder Saul Albert is also a Sociability Associate, and their work in events ties in nicely with the online projects we’ve been building to engage communities and unlock the power of networks.

Who Wants to Be? is their most ambitious event yet: a gameshow in which the audience pay £10 each for a ticket, and then collectively decide what to spend the money on. Watch the video to find out what we decided this time – and watch this space for future events they and Sociability are running.


45 Social by Social Propositions

6 April, 2009

When I’ve not been living it up in Texas, I’ve been co-writing a book with David Wilcox, Amy Sample-Ward and Cass Business School on how to use web 2.0 and digital technologies for social projects. It’s going to be called Social by Social: a practical guide to using new technologies to deliver social impact and it should be published and distributed by NESTA next month.

The centrepiece of the book is a set of fundamental principles to follow to help make a social technology project successful, and I’d like to share them with you now and hopefully get your feedback before publication.

The 45 Social by Social Propositions

A set of principles and guidelines which we believe underpin the most successful ‘social by social’ projects.

  1. People want control. If you give them tools for taking more control of their lives, they will pay you back in attention, support and even hard cash.
    1. Empowerment is unconditional. Telling people what they can and can’t do with your platform is like an electricity company restricting what its power can be used for.
    2. People make technology work. Think about mindset, language and skills before you think about tools, features and screen designs.
    3. Know your limits. Technology can solve information problems, organise communities and publish behaviours, but they can’t deliver food or care for the sick.
    4. You can’t learn to fly by watching the pilot. If you want to understand new technologies, start using them. Dive in.
    5. Start at the top. Get the boss blogging or talking on YouTube.
    6. Don’t jump for the tool. Be clear on who your target audience are and what you will do for them. Choosing technology is the last thing you should do.
    7. Start small. It’s always better to build too little than too much. Beware of specifying costly systems until you are absolutely familiar with the tools and know how people would use them.
    8. Planning ahead is hard. Find cheap, easy ways to try your ideas out with real people in real situations before committing lots of resources.
    9. Expect the unexpected. Be prepared to develop tactically, evolving as you go, and learn to maximise possibilities.
    10. Give up on the illusion of control. In a networked world, organisations can no longer control what people think or say about their products and services. If you’re worried, get involved.
    11. Sunlight is the best disinfectant. The more you open things up, the less risk there is of damage to your reputation. And restricting access can severely reduce usage and innovation.
    12. Keep it messy. Design to support conversations, relationships, stories – not to organise documents. If everything’s neat and tidy, it’s because no-one’s there.
    13. In user-centred design, everyone is right. Evolve any tools and systems with the people who will use them, and respect their complaints. Bring them in and let them help you.
    14. Never assume, always ask. You can’t know what your community wants from you without asking and they are waiting for you to ask. Be specific, define the issue, problem or idea, and let the answers pour in. but be transparent about your next moves and highlight the answers that informed your next steps.
    15. Design for real people. Tailor your offering to the real skills and characteristics of your users, not how you’d like them to be.
    16. Keep it simple. Every time you add a feature to your toolset, you make the existing features harder to use.
    17. Don’t centralise, aggregate. Do you really need data centralisation? Well do you? Use lots of different, disconnected tools and then pull the content together into a central location.
    18. Be a pirate. Don’t make things yourself; make use of what others have already shared.
    19. Empty rooms are easier to redecorate. Be fast and loose with evolving your platform in the early stages, but be cautious of changing things once people start using them.
    20. Build it and they may well not come. Build relationships and they probably will.
    21. The world is a noisy place. Getting people’s attention means offering them something valuable.
    22. Go where people are. Experienced users have plenty of existing places already, and newcomers are difficult to recruit. Go to see them and say hello.
    23. Learn to listen before you start talking. Good conversations require good listeners more than good talkers. Learn how to say things that people want to hear.
    24. Be consistent. Whatever you say in public, remember you are talking to everyone, all the time, so stay true to your principles.
    25. You can’t force people to volunteer. Contributing content and spreading the word are voluntary activities, so learn how to create good invitations and actionable opportunities.
    26. Respect how people choose to communicate. Some will write, others take pictures or make movies. Most people will just listen and view, and maybe comment.
    27. Enthusiasts are more important than experts. Attitude beats ability when tools are cheap and easy.
    28. Be realistic about who will create content. It’s about the same proportion as put their hands up at question time.
    29. Put your energy where their energy is. Support the early adopters rather than chasing the sceptics, and they will become your evangelists.
    30. All energy is good energy. If people are taking the time to criticise you, they are engaged. Don’t waste that.
    31. Throw a good party. Make it fun and sociable as well as worthwhile to get more commitment.
    32. Be a good host. Make people comfortable and then get out of the way.
    33. Don’t forget the tables and chairs. If you want people to communicate or collaborate online, bring them together face-to-face too.
    34. Keep your powder dry. Set aside as much money for design, copy and user testing, and for marketing and community engagement, as you do for software and hardware.
    35. A marathon, not a sprint. Launching the service is just the beginning; the hard work starts once you have something for people to engage with.
    36. Content is king. Providing great content, whether it’s resources, information, connections or conversations, means new users will find you and others will stick with you. Give people the means to share this content too, freely and openly.
    37. Eat your own dogfood. If you aren’t using your own services, why would anyone else? And you can’t influence the community if you aren’t in it.
    38. Your users own the platform. If they feel own it, they will trust it, help sustain it, and find ways to use and improve the tools; if they aren’t interested, no amount of pushing will help.
    39. Let people solve their own problems. As the amount of work grows, so does the number of workers.
    40. Someone has to pay. Although many online tools are free, everything has costs of time if not money. If possible, make sure the money comes from the core purpose of the project.
    41. Don’t confuse money with value. Look at the other assets you have in your community, like skills, volunteers and goodwill, and put them to use in sustaining it.
    42. No-one knows anything. The only thing worth watching is what your users are actually doing.
    43. Failure is useful. If you want to know what works, look at what didn’t. Fail often, fail usefully.
    44. Say thank you in public. People don’t need to have something hand-written on headed paper to feel recognized. Use your tools to acknowledge the people who helped make them in a visible way.

    These propositions are a starting point for a new conversation about using technology to improve the world we live in. So, would you sign up to them? We may be wrong. And that’s fine. Let us know your thoughts, share them with other people you think may be interested, and we’ll be putting them out more widely for discussion, additions and edits once we’ve figured out the right format. You can also add your links, articles and comments on the School of Everything Scrapbook for Social by Social too.

    And stay tuned for announcements on the book launch, I’ll keep you posted here.


    The Human Intranet

    27 November, 2008

    Here’s the presentation I gave at the NCVO Information Management Conference on Monday – now with added Zappa.

    the ABCD of Organisational Knowledge Management, by Andy Gibson


    Going Postal

    11 November, 2008

    This is quite simply magnificent in every way:

    Go Postal!

    Read more at Social Innovation Camp, who are celebrating over 100 ideas for their second event next month – woo-hoo!


    More videos of me with bad hair

    13 May, 2008

    It’s dangerous who you get talking to these days: in this age of consumer media and mobile technology, everyone’s a TV journalist.

    I went for a drink in the sunshine with Stowe Boyd yesterday after the School of Everything Tech Advisory Board, and the next thing I know I’m being interviewed on his N82 and streamed live to his blog:

    www.flixwagon.com/watch/26183

    The technology was so quick, I didn’t even have time to do my hair…


    From the frontline… Social Innovation Camp

    5 April, 2008

    Long day at SI Camp (particularly long after the opening party last night), but there’s some really fascinating stuff being developed here. Lots of great people have turned out to help, and the buzz is fantastic here.

    I’ve been dividing my time between Stuffshare, Barcode Wikipedia and Personal Development Reports, working with John Grant and others to help the teams define their propositions, focus their efforts and create compelling ways of explaining what they do. The potential for all three are huge, particularly the barcode guys who have such a simple idea but the potential to completely transform the consumer marketplace. I’m also having a lot of fun thinking up new names for them all.

    On the way we’ve been creating lots of entertaining new buzzwords for what social technology does. I’m enjoying David Wilcox’s new “social reporter” meme, and the cheekiness of attempting “market transformation”, but my favourite so far is “behavioural publishing” – for when it’s not about enabling new behaviours, it’s about using technology to show what’s already happening and encourage more of it. What behaviours of yours would you like to “publish”? Lots of fun to be had with this one.

    Off home to relax now in preparation for another intense day of camping tomorrow. I plan to spend tomorrow morning interrogating each of the teams on their business models and 5-minute pitches, ready for the final show and tell in the afternoon. I wonder who’ll win…?


    Too much technology, too much innovation

    30 March, 2008

    This cracking piece about innovation on BNET got Dugg recently and deserves a share. Whether it’s replacing car keys with complex wireless authentication technologies, or grafting endless functionality onto otherwise perfectly usable software – innovation is becoming synonymous with new things you can do, rather than doing what you want more easily.

    It reminds me of something I used to ask a few years back: how come in science fiction, everything works perfectly? Hover cars don’t break down, phasers don’t need rebooting, spaceships don’t get stuck. Technology is often presented to us as this unstoppable force that will make our lives so much easier. But for every finger-print ID door lock, there is a team of fingerprint ID door lock service engineers; for every automated grocery reordering system, there is a pile of misordered vegetables rotting in the distribution centre; for every matter transporter there will be a matter transportation workers union. The more technology we have, the more humans we need to make it work.

    This week I’ve got Social Innovation Camp, followed by Disruptive Social Innovators, and then an RSA “civic innovation” event, not to mention chats with about a hundred people with “social” and “innovation” in the job/business names. Meanwhile everyone from DIUS to Channel 4 is talking about supporting innovation and the Innovation Nation. We’re in danger of overdosing, elevating the new above the useful and throwing away past successes. And more importantly, we risk elevating the technology, the “innovations”, above the users themselves.

    A line in Clay Shirky’s recent Q&A at the RSA comes to mind (slightly paraphrased): “It’s not about novelty, but ubiquity. If you are looking for social scale change, it’s adoption.”

    Social progress is often about making more widespread use of what works already, not just putting new things in their place. Car keys work perfectly well, thanks: they’re cheap and robust, they never need upgrading, and most importantly, everyone can use them.

    So let’s focus our energies on making simple, easily-supportable things that everyone can use, and spreading the behaviours and technologies that already work. And fewer hoverboots please. (Although having said that, this is waaaaay cool…)


    Simple simple simple

    20 March, 2008

    I love this…

    stuffthathappens.com/blog/2008/03/05/simplicity


    School of Everywhere

    5 March, 2008

    The School of Everything went international yesterday. We launched in New York at the NY Tech Meetup, which is terribly glamorous of course, but the exciting bit for me was the process back at Everything HQ of getting our new international locations system working.

    We’ve implemented the open gazetteer source Geonames as our locations database, so rather than using the very UK-specific “postcode” lookup we’re now handling everything based on names of localities. You enter your location, such as “Clapham” or “Felixstowe”, we look it up in Geonames and assign you a location on the map. If Geonames picks the wrong Clapham, we’ve added a neat disambiguation tool so you can choose which Clapham is right for you.

    The data is easy to change in the Geonames database (via their site), which means if your location isn’t listed currently, you can add it. We’re hoping that over time we can encourage lots of web projects to standardise on Geonames, so that in time we can refine it to be a really comprehensive, open geolocations system for everyone to share.

    Take a look at www.schoolofeverything.com now, create a teacher profile, have a play with it and let me know what you think. And if you’ve got friends around the world who have something to teach, tell them about us!


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